Tribes Ascend gameplay and video.

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41 Sat Jul 02, 2011 2:26 pm

haha :rofl:
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42 Fri Aug 05, 2011 2:53 pm

I'd be pretty excited about T:A if I weren't vomiting all over my monitor every time I read 'spawn in loadouts' and '2 weapon limit'... :ill:
Toe
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43 Sun Aug 07, 2011 11:45 pm

Another gameplay video, this time from Quakecon.

Treshnell
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44 Mon Aug 08, 2011 1:14 pm

It looks like an interesting game, but it has very few similarities to Tribes.
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45 Mon Aug 08, 2011 4:06 pm

I didn't play much T2, but that's what it reminds me of, the most. At least it looks to be pretty fast. T:V always felt awkward and bulky to me.
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46 Tue Aug 09, 2011 9:07 am

I need to try it to criticize it. The guy who plays is clearly a noob (in Starsiege Tribes).

And does anyone else think that the disc launcher's reload time is a bit too high? (compared to base)
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47 Tue Aug 09, 2011 9:45 pm

I think I saw a boost at 2,05?

The weapons are so love ugly....
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48 Fri Aug 12, 2011 9:20 pm

By the way, that map in most of the videos, with the water and all the little islands? That's 'Crossfire'. It's their idea of a "port" of Broadside. :swim: :swim: :swim:
Toe
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49 Sat Aug 13, 2011 3:49 am

Is there any info about system requirements?
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50 Mon Aug 15, 2011 12:41 am

I'd imagine about like other current UE3 games. Minimum probably about like this:

CPU: Low-end Core 2 Duo or Athlon X2 5000+ or higher
RAM: 2GB
GPU: GeForce 8000 series or Radeon HD3000 series
Toe
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51 Mon Aug 15, 2011 5:22 am

I am exactly at the minimum.
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52 Tue Aug 16, 2011 12:14 am

That's just my estimate, mind you.
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53 Sat Sep 24, 2011 4:37 pm

http://www.pcgamer.com/2011/09/24/tribe ... d-preview/
Tribes: Ascend will be supported by micro-transactions, your cash purchasing you cosmetic items, new weapons, and extra loadout slots. Global Agenda has only recently adopted the same model, and experience will help shape their decisions, but Todd describes the scheme as “analogous to League of Legends” and “horizontal in design”. The application of cosmetic items is obvious, but loadouts require some explanation. “A loadout consists of armour, two in-hand weapons, a melee weapon, a grenade belt, and a pack that might hold something, such as a cloaking device.” Todd envisages that loadouts will be purchased wholesale, but “you could potentially get variations of items in your loadout as an additional micro-transaction.” Hi-Rez expect everything outside of specific vanity items to be achievable by simply playing the game. “Our philosophy is if they affect the game, they don’t have to be purchased.”


Sounding pretty good to me. We'll see if the gameplay holds up, though.
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54 Thu Sep 29, 2011 4:02 am

reminds me of some facebook games where you can waste a year to achieve it or pay 5$ to buy it.
As long as the disc launcher kills, I don't bother with new weapons
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