Tribes Ascend

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C--
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Re: Tribes Ascend

Post by C-- » Sun Jun 19, 2011 7:57 am

Release date is 2011? Their time is running out :D

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Re: Tribes Ascend

Post by Anubis » Sun Jun 19, 2011 7:13 pm

lol.

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Re: Tribes Ascend

Post by Blakhart » Mon Jun 20, 2011 6:02 am

Anyone else not care about motion blur or ragdoll physics? I would much prefer crouch and prone firing positions, and several other ideas over motion blur and ragdoll.

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Re: Tribes Ascend

Post by Perrinoia » Mon Jun 20, 2011 9:52 am

The idea of motion blur is revolting in my opinion... Motion blur in reality is caused by our brain's inability to process a significant amount of motion... So... If the game simply had a lot of motion, then we'd be unable to process it and it would be blurred. No need for coding that special effect.

Ragdoll physics on the other hand are quite entertaining, and considering it was in Vengeance, I'd expect it to be in Ascend.

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Re: Tribes Ascend

Post by C-- » Tue Jun 21, 2011 8:32 am

I care about a new populated Tribes game. Whatever blur they have I don't care.
I might even buy it...

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Re: Tribes Ascend

Post by Treshnell » Tue Jun 21, 2011 12:10 pm


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Re: Tribes Ascend

Post by C-- » Tue Jun 21, 2011 12:53 pm

link broken.

Nice pic, beagles look a lot more evil than before.

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Re: Tribes Ascend

Post by Toe » Tue Jun 21, 2011 4:07 pm

They're not doing a Vengeance-style single player game. That's a good start, at least...

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Re: Tribes Ascend

Post by Treshnell » Tue Jun 21, 2011 11:43 pm

Fixed link.

Seems like they're focusing on the competitive multiplayer aspects of the game, instead of any type of singleplayer. He keeps referring to Tribes 2, so I assume that's where they're going to be taking most of their inspiration from.

There's another interview, but it's done in French. It has a couple of interesting questions that this last one didn't cover:
http://www.nofrag.com/2011/jun/20/38103/
How the ski works there?The maximum speed will be limited does?

Our goal is to ski "easy to learn, but hard to master."For those who have never skied, it is to use your jetpack to climb to the top of a hill and then slide on the other side at high speed.With practice, an experienced player can use his momentum and gravity to move extremely quickly over long distances.There will be no speed limit, so an experienced player will move very differently from a beginner, whether on land or in the air.It's really the combination of skiing and jetpack that makes the movement of Tribes: Ascend also nice and very different from other FPS.

How many new weapons and packs (energy pack, repair pack, etc..) Would you suggest?

Most of the armor and packs iconic Tribes will be present.We also plan to introduce new weapons during and after the beta.An example of a new weapon, the Arx Buster: it takes three quick mini-sticky grenades whose explosions are linked.The weapon can be used when one anticipates the trajectory of an opponent trying to ski, to pull ahead where it touches the ground.Grenades can also cling to players and objects such as deployable turrets.It is therefore an entirely new weapon, but is really fit into the gameplay of Tribes.

How do you manage the Tribes community is known to be populated by hardcore gamers and fanatics?

We listen carefully to this community.We comply with the hardcore gamers, but we do not blindly obey them.:)

Our goal is to reintroduce the license Tribes and meet more than a million players around the world!It involves preserving the elements which form the basis of Tribes, but to modernize the game when necessary.

Irrational Games is a studio gifted, yet Tribes: Vengeance has not sold very well.How do you explain it and what will you do to avoid it?

It is certain that the success of our game is not guaranteed.I can not fully explain the low sales of Tribes: Vengeance, or the huge sales of a game like Angry Birds on smartphone (although I admit love Angry Birds).I know that Tribes: Vengeance was released at the same time as Doom 3, Half-Life 2 and Halo 2 and has received much less marketing which has certainly had an influence.With Tribes: Ascend, we intend to continually support the game and update it after its release.Our best chance of success is to release a game fun for players to advise their friends, while supporting the game up and out of updates.For us, the release of Tribes: Ascend will mark the beginning not the end.

What is the platform main game?

This is definitely the PC.Tribes was born on PC and Tribes: Ascend will be available first on PC in the form of downloadable content.

The game does include tools to promote the game in competition?

Yes.Tribes 2 was ahead of its time in terms of the clans support.We plan to offer tools for coordination during a game and for communications.They will be included in the beta and we later add support for clans.

How will he of cards(maps)?

We have four cards in test now.We intend to start the beta with the maps to refine the basic combat and balancing.But then we come out regularly for new cards.

Will leave you an SDK?

We do not expect to release an SDK with the first release.The community is already divided between T1, T2, TV and many mods.In the short term, we are unable to prioritize the release of editing tools that could further divide the community.We want to create a unique version of Tribes: Ascend to find a wide audience.Support editing tools, it will come later.

Will there perks, hats and stuff like that, just three or armor kits and weapon as in the previous Tribes?

We keep the universe and the main factions introduced in the previous Tribes and we will start with the three main armor.But there will be several choices of load-out, and the ability to customize the look of your character.

Will you do something to reward the "Turret Monkeys" and "Heavy One Flag"?

We believe that the best way to play Tribes Ascend is treating it as a team sport, with different positions and specialized roles that work together.We are working on systems that encourage and reward many different roles on the battlefield.

Would you like to comment?

Thank you for these questions!Our team is eager to release a new version of Tribes for fans of FPS as a team!

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Re: Tribes Ascend

Post by Toe » Wed Jun 22, 2011 3:57 am

Our goal is to ski "easy to learn, but hard to master."


That's exactly what Irrational said about Vengeance.

we intend to continually support the game and update it after its release.


Ditto. :|

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Re: Tribes Ascend

Post by C-- » Wed Jun 22, 2011 4:59 am

Toe wrote:They're not doing a Vengeance-style single player game. That's a good start, at least...


Though I loved the T:V single player. If they add it that would be great.

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Re: Tribes Ascend

Post by Plasmatic » Wed Jun 22, 2011 8:33 pm

I never did play the T:V single player.

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Re: Tribes Ascend

Post by Toe » Thu Jun 23, 2011 1:18 am

I never did install the retail copy of T:V I bought when it was $15.

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Re: Tribes Ascend

Post by C-- » Thu Jun 23, 2011 10:43 am

Plasmatic wrote:I never did play the T:V single player.


Why?

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