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robindegen
I ril pr0 men
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Post by robindegen » Wed Apr 05, 2006 4:07 pm

allthough you've possitioned it a bit wrong.. i could easily get rid of that text just by using paint.

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BART_SIMPSON416
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Post by BART_SIMPSON416 » Wed Apr 05, 2006 4:25 pm

robindegen wrote:allthough you've possitioned it a bit wrong.. i could easily get rid of that text just by using paint.

The noobs that steal layout can't work with paint and use photoshop to slice stuff...

robindegen
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Post by robindegen » Thu Apr 06, 2006 4:45 am

how can they steal it if they cant even slice it?

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BART_SIMPSON416
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Post by BART_SIMPSON416 » Thu Apr 06, 2006 5:48 am

robindegen wrote:how can they steal it if they cant even slice it?

I meant, they even can't work with paint.
But do know how to slice in photoshop for some reason cause that is like ultra easy :|

xboxmaster56
Change is Swell
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Post by xboxmaster56 » Wed Apr 12, 2006 6:49 am

Thats a tech demo... right? Thats what in game is going to look like?

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Plasmatic
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Post by Plasmatic » Wed Apr 12, 2006 8:01 am

It's not going to be a full game anytime soon. It's going to be example code when the TSE reaches release. What happens from there could get very interesting.

robindegen
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Post by robindegen » Wed Apr 12, 2006 9:45 am

Plasmatic wrote:It's not going to be a full game anytime soon. It's going to be example code when the TSE reaches release. What happens from there could get very interesting.


indeed. i'm really looking forward to that. Plasmatic, you seem to know this things quite fast. Reading all the news all the time? Anyway.. do you know what the status is on the "in-game" terrain editor for Atlas?

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